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Patron
UX/UI // Game

Crowdplay Cocktails

Users compete to make the most Patron cocktails in the allotted time. Drag and drop the ingredients as fast as you can. This concept was pitched to Patron for them to use at events, the iPad's connect to the secondary monitor displayed to the left acting as a scoreboard and timer. 

This game traveled around as part of Patron's 2019 Summer Festival Experience featuring at a number of music festivals including MOPOP and Shaky Beats. 

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Patron // Client

Game  Creation // Services

Steven Bregier // Art Director

Kat Dodge // Designer

Steven Bregier // Animation

24G // Agency